Books on Games, Virtual Worlds, Simulations, Cognitive Studies, and Performance Improvement

In the cue-

Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal

Reading-

Neuromancer by William Gibson; an old science fiction/cyberpunk book, but where much of the thinking on VR/VWs got started. I guess Snow Crash by Neal Stephenson would come next.

Read-

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education by Karl Kapp

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield

Infinite Reality by Jim Blascovich and Jeremy Bailenson
Note: great book. Well worth the read. Will post a blog once I digest my thoughts on this.

Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School by John Medina

The Checklist Manifesto: How to Get Things Right by Atul Gawande

Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration (Essential Knowledge Resource (Pfeiffer)) by Karl Kapp and Tony O’Driscoll

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) by Clark Aldrich

Previous Posts



Information Ubiquity

Why the title “Tragedy of the…. Commons”? Because I think we are living and experiencing the “tragedy of the commons” today more frequently than in the past, both with our use of natural resources, physical space, and, more importantly with our own attention spans.

In a world of information ubiquity the only limitation is the attention span. This would include the ability to digest, assimilate and apply the knowledge gained. Much of what we see, hear, and experience from media, TV, online etc. washes over us (thankfully or we would become stuffed!). So how do we get the average person to stop and pay attention to what we have to say, let alone act? Over lunch recently with a colleague at a major non-profit training organization, we spoke about the age old simple sales formula AIDA (not the opera)- Attention, Interest, Decision and Action (please don’t lump this in with its use by Alec Baldwin’s stunning performance in Glengarry Glen Ross).

Well, we need to look to the masters of the universe on this, producers of commercial message, the game development and Hollywood folks who are so good at getting our attention and keeping our interest. There are a many good examples depending on your own tastes, interests and preferences.

Stay tuned for the next post.


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