In the cue-
Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
Reading-
Neuromancer by William Gibson; an old science fiction/cyberpunk book, but where much of the thinking on VR/VWs got started. I guess Snow Crash by Neal Stephenson would come next.
Read-
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education by Karl Kapp
Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield
Infinite Reality by Jim Blascovich and Jeremy Bailenson
Note: great book. Well worth the read. Will post a blog once I digest my thoughts on this.
Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School by John Medina
The Checklist Manifesto: How to Get Things Right by Atul Gawande
Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration (Essential Knowledge Resource (Pfeiffer)) by Karl Kapp and Tony O’Driscoll
Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) by Clark Aldrich