Books on Games, Virtual Worlds, Simulations, Cognitive Studies, and Performance Improvement

In the cue-

Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal


Neuromancer by William Gibson; an old science fiction/cyberpunk book, but where much of the thinking on VR/VWs got started. I guess Snow Crash by Neal Stephenson would come next.


The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education by Karl Kapp

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield

Infinite Reality by Jim Blascovich and Jeremy Bailenson
Note: great book. Well worth the read. Will post a blog once I digest my thoughts on this.

Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School by John Medina

The Checklist Manifesto: How to Get Things Right by Atul Gawande

Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration (Essential Knowledge Resource (Pfeiffer)) by Karl Kapp and Tony O’Driscoll

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) by Clark Aldrich

Previous Posts

Anders Gronstedt, of the Gronstedt Group, and I will be co-presenting CUNY SPS’ Emergency Shelter Course developed in conjunction with the New York City Office of Emergency Management in the platform of Second Life (see

The presentation is titled Avatar: An Adventure in Emergency Preparedness Training. Both Anders and I will be in Second Life and will give a tour and demonstration of the different interactivities and features of the course. Our avatars in the simulation will be projected onto a screen with interactive video and audio available live in the CUNY Graduate Center. The presentation will be about 40 minutes with time immediately following that for Q&A.

The presentation will be held here at the CUNY Graduate Center on Wed. Dec.15 at 11 AM.

You can attend live in-person or join as an avatar through Second Life (or you can share your avatar presence on a screen with others if you wish). In either case, please send me an email as seating is somewhat limited both physically and virtually.

My email is:

While I consider myself a lowly serf of the universe when it comes to media (far from a master), did I get your attention?

Hope to see you there.

Need help with the Commons? Visit our
help page
Send us a message
Skip to toolbar