Books on Games, Virtual Worlds, Simulations, Cognitive Studies, and Performance Improvement

In the cue-

Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal


Neuromancer by William Gibson; an old science fiction/cyberpunk book, but where much of the thinking on VR/VWs got started. I guess Snow Crash by Neal Stephenson would come next.


The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education by Karl Kapp

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield

Infinite Reality by Jim Blascovich and Jeremy Bailenson
Note: great book. Well worth the read. Will post a blog once I digest my thoughts on this.

Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School by John Medina

The Checklist Manifesto: How to Get Things Right by Atul Gawande

Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration (Essential Knowledge Resource (Pfeiffer)) by Karl Kapp and Tony O’Driscoll

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) by Clark Aldrich

Previous Posts


A documentary is coming out called Connected, about the degree to which we are connected through technology, its impact on our lives, and the degree it has changed human relationships. Check the trailer out

Can’t wait to see it.

Now this conjures up an extremely relevant issue for training (corporate, mandatory, etc.) and education as a whole and that is one of attention, motivation, and attitude of both the instructor (trainer, teacher; call them what you will) and the learner. Do we have your attention? or is it divided from the lesson, the lecture (Ugh!), or exercise.

This goes back to my original blogpost on Information Ubiquity. Further to this, it is not just the plethora of content we are exposed to but the human connections, with friends, families, colleagues that we want to keep up with on Facebook, Twitter, LinkedIn, YouTube, etc.

Which all leads to me to my pitch in how we might address it: through @-It-Tude. Keeping the learner, ourselves, and our teams  At-It: at the task, at  attention, and actively learning and pursuing their goals rather than being unproductively distracted.

So here is my open ended inquiry out to the universe:

Tell me how you focus yourself and your learner’s attention in an over-messaged world

You can join the conversation by replying here, to a Twitter conversation using the hash tag #learningattitude, or at Facebook.


1 Response to “@-It-Tude!”

  1. 1 Anders Gronstedt

    Interesting, looks like a must-see-flick, thanks for sharing Andrew, here’s the schedule where it will be featured: and here’s a good TechCrunch interview about it:

3K2 theme by Hakan Aydin

Skip to toolbar