Books on Games, Virtual Worlds, Simulations, Cognitive Studies, and Performance Improvement

In the cue-

Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal

Reading-

Neuromancer by William Gibson; an old science fiction/cyberpunk book, but where much of the thinking on VR/VWs got started. I guess Snow Crash by Neal Stephenson would come next.

Read-

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education by Karl Kapp

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield

Infinite Reality by Jim Blascovich and Jeremy Bailenson
Note: great book. Well worth the read. Will post a blog once I digest my thoughts on this.

Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School by John Medina

The Checklist Manifesto: How to Get Things Right by Atul Gawande

Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration (Essential Knowledge Resource (Pfeiffer)) by Karl Kapp and Tony O’Driscoll

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) by Clark Aldrich

Previous Posts

Archive for November, 2010

Pink Floyd-the Wall and the Education Revolution

[youtube]http://www.youtube.com/watch?v=Z9tXRLNiSHQ&feature=player_embedded[/youtube] For those of you who may remember the classic Pink Floyd Album The Wall that came out in 1979 (yes, that long ago), one of the key themes of that song, blatantly embedded in its lyrics was the homogenized, stultifying, and  oppressive approach to education and socialization of the British educational system and the soul […]

Anders Gronstedt, of the Gronstedt Group, and I will be co-presenting CUNY SPS’ Emergency Shelter Course developed in conjunction with the New York City Office of Emergency Management in the platform of Second Life (see www.secondlife.com).  [youtube]http://www.youtube.com/watch?v=qJEKQG88AuM[/youtube] The presentation is titled Avatar: An Adventure in Emergency Preparedness Training. Both Anders and I will be in Second Life […]

Information Ubiquity

Why the title “Tragedy of the…. Commons”? Because I think we are living and experiencing the “tragedy of the commons” today more frequently than in the past, both with our use of natural resources, physical space, and, more importantly with our own attention spans. In a world of information ubiquity the only limitation is the […]




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